|
TDC |
Mission Options
|
User Created Scenarios | Ship Id
Realism Settings |
Tech Info
One of the things that
has allowed Silent Hunter to enjoy such a widespread and longstanding
appeal is its user friendly interface. The manual provides an adequate
description of the controlling functions and a player can get immersed
into actual game play with relative ease. The navigation controls are
all pretty straight forward, utilizing a simple "point and click"
process. However learning to use the shortcut "Hot Keys" for any
function that has one will vastly improve playability (Click
here for a printable copy of the shortcut keys). Hitting the F2 key
to go directly to the periscope is much easier then the alternative of
trying to locate the control room button, clicking, moving the pointer
to the periscope and then clicking it to just to see what's happening on
the surface. When the action gets hot and heavy, using the
shortcuts to navigate your way from one screen to the next makes the
game much more enjoyable and will actually allow you to have a more
thorough command of whatever situation you may be in. SSI has, in my
opinion, done a good job in leaving the challenge of Silent Hunter to
the actual game play, rather then in trying to figure out how to make it
work according to the developer's design.
MANUAL
or AUTO ??
Sounds
like a question you'd consider when buying a car, but it is also a choice
in how you go about playing Silent Hunter. The TDC (Torpedo Data
Computer) was a piece of equipment that, during the time, must have
seemed to be a true technological marvel. Manufactured by the Arma
Corp., information regarding a target's bearing, range, and angle on the
bow would be fed in from the periscope, TBT (Target Bearing Transmitter
located on the bridge) or sonar. The TDC would then automatically
determine the enemy ships course heading and set the correct gyro angles
in the torpedo. We have the choice in SH to choose two options of
TDC style: Manual or Auto mode.
Most
skippers will start out using the Auto mode when first acquiring the
game. The Auto TDC is a great way to get a feel for how the AI responds,
and basic game functions and commands. It is also a great deal of fun
which allows the opportunity to be able to wax an entire convoy single
handedly and rack up phenomenal tonnage scores. The game play is
virtually identical in either manual or auto modes, with the one big
exception being that in Manual mode, you the skipper must do the
calculations regarding bearing, range etc whereas in Auto the computer
AI accomplishes that task. This level can be extremely challenging by
recreating (as much as possible) the method that WWII sub skippers
utilized when setting up for a shot. Developing the skill to determine
the critical information to send to the TDC is a subject unto itself and
I hope to cover it at a later date. Frank Kulick developed an excellent
procedure for RANGING TARGETS using the manual TDC. Click
here to learn how to solve this tricky puzzle. I recently
heard that Hawk is in the process of putting a manual TDC tutorial
program together. If it's anything like the other work he has done for
Silent Hunter it is sure to be outstanding.
Make no mistake, playing
Silent Hunter in Auto TDC is no less satisfying or enjoyable then
playing it in Manual mode. It is simply a different level of challenge
and realism. Again, this is one of the reasons that I believe has
allowed Silent Hunter the longstanding popularity that is enjoys. You
can play every scenario developed, go through all the war years in a
career in the auto mode, then start all over again in the Manual mode.
It's almost like having a brand new version.
MISSION
OPTIONS
From the
main menu we are given the choice of choosing either the "Single
Missions" or embarking on a "Career". Much of the discussion that is
seen in the forums, for the most part, seems to center around career
missions, and with good reason. Pick any year of the war and you are in
the midst of a campaign
where at any moment you could be involved in combat that could result in
either the end of a Captain's career or having the opportunity to amass
tonnage scores that can earn it's skipper a commendation as high as the
Medal of Honor (of which there were actually only six awarded to
submariners during WW II). As exciting and rewarding as the "Career"
mode is, don't overlook the "Single" missions. Here we are given the
option of choosing an Historic mission (based on an actual war patrol)
and a Convoy, Warship, or Patrol encounter. The last three allow the
skipper to customize the situation, providing the option to select the
date (which can determine the type of sub you'll command), the level of
crew and enemy experience, convoy and escort size or the type of warship
you can tangle with, as well as the weather and sea conditions. I've
occasionally had the chance to do battle with a carrier or a battleship
in the career mode, but with a quick click of the pointer I can be out
hunting the Shinano. For anyone with an interest in submarine history,
the "Historical" missions are just the ticket. Recreated scenarios
depicting actual war encounters put you in the skippers shoes. All in
all, the canned missions are as challenging as they are educational and
a great way to hone your skills without having to commit the amount of
time it takes to complete a patrol in the career mode.
USER
CREATED SCENARIOS
One
subject that I feels warrants some discussion is the user created
scenarios or "Custom Missions". The Silent Hunter Expansion Pack and the
Silent Hunter Commander's Edition both contain a mission developer
program that allows the user to create his own homegrown combat
encounters. Did you ever want to take on the Yamato near Bungo Suido in
rough seas a on a foggy night with a green crew in the boat of your
choice? You can thanks to the mission developer. I confess that I am
guilty of creating some less then spectacular engagements, but luckily
there are some folks out there who do put a great deal of research time,
energy and expertise is developing quality custom scenarios and we are
equally fortunate that they make them available to us on the web.
Custom
missions can be downloaded from several sites. The
Wargamer has an archive of some great SH missions sent in to SSI
by fans over the years (most of the downloadable missions are in zip
format and you'll need a program like
winzip to open them. Make sure that you unzip the user created
scenarios into the "CUSTOM" folder of your "SILENT" file in windows
explorer). Both Tom Martin's
Silent Hunter Site and Mark Allen's
Silent Hunter Simulation Page contain quality custom scenarios
that rival those that come on the game disc. Mark's site is a tremendous
resource for anyone interested is historic WW II submarine engagements.
The missions he has developed accurately recreates the battles of an
extensive list of subs, each with a brief description of the actual
encounter. His attention to detail probably stems from his personal
active interest in the preservation of the
USS Batfish, of which he is the author and webmaster of its'
official site. Mark was kind enough to take the time to outline the
steps and procedures that he uses when he creates a custom mission for
Silent Hunter. If you've ever had the desire to create an historically
accurate custom scenario take a look
here for
the nuts and bolts of how it's done. You'll find it as educational as it
is interesting.
SHIP IDENTIFICATION
One
handy item that is included is the ship identification manual. By
clicking on the ship icon in the lower right hand corner of
either the periscope or TBT screen you'll be able to access a resource
that will allow you to identify and get important details on over fifty
different potential targets. The ship's silhouette and information
regarding tonnage, length, beam, draft, and speed for both capital and
merchant class ships is provided. Details about the number and size of
the guns, the number of DCs, DC racks and DC throwers carried on board
of a warship is also available. If you are using the Manual TDC setting,
the ship's view at different angles will help in determining the AOB
(angle on the bow) which is needed to develop an accurate firing
solution. Visit
Hawk's site and download his customized version of the manual. This
cool little utility will allow you to print out the Ship Id Manual so
you can quickly view the details about a target without having to fumble
around clicking on buttons.
REALISM SETTINGS
Silent Hunter
allows you to adjust the "Realism Settings" or level of difficulty in which to
conduct a mission or career. The modifications made is a personal choice and
certainly up to the individual player. I tend to favor the historical aspect of
Silent Hunter over the point score so I may use the depth gauge when it would
have been available. As experience is gained you can increase the level of
difficulty from novice all the way up to expert with a realism level as high as
115%. By clicking on the realism button you will access a screen that will
permit you to modify the settings that will apply. Removing the "X" on any
option will reduce the percentage of realism and thus lower your overall score.
The chart below outlines the percent deductions.
|
Option
|
Option "OFF" Effect |
Realism Reduction |
|
Limited Fuel |
Unlimited fuel supply |
- 10% |
|
Limited Battery |
Unlimited battery resource |
- 30% |
|
Limited Ammo |
Unlimited Ammo |
- 50% |
|
Limited Visibility |
All targets visible on charts |
- 30% |
|
Dud Torpedoes |
All torpedoes reliable |
- 15% |
|
Realistic Reloads |
Fast torpedo reloads |
- 10% |
|
Limited Depth Data * |
Depth under
the keel is shown |
- 5% |
|
Vulnerable Boat |
Invincible sub |
- 80% |
|
Realistic Charts |
Torpedo wakes visible |
- 10% |
|
Run Aground |
No damage when aground |
- 5 |
* Most
submarines were equipped with depth sounding devices during the war, so the
Limited Depth Data can be unchecked and you would still be historically correct,
although your realism percentage will be reduced by 5% according to the game
calculations in Silent Hunter.
"The Difficulty Rating is based on the effects of changing the realism
settings listed above. The mission score for completed missions is modified by
the level of realism chosen. The higher the realism setting, the higher the
potential score" SH Users Manual
You are
also given the option of setting the Combat Level and the
Sailing Model. The Combat level determines the effectiveness of the
IJN's ASW (anti-submarine warfare) abilities. Historically, the
IJN was under the impression that US submarines could not dive to depths
below 200 ft. Consequently, their ASW efforts tended to stay in the 50 -
150 ft range. The higher the setting you choose, the deadlier they
become. The realism percentage drops by 15% for each level below expert.
The Sailing Model affects the handling of your sub: Dive times, turn
rate and the likelihood that your boat may run aground. Realism drops by
10% for each reduction in level you select.
EQUIPMENT UPGRADES
One question
that frequently pops up from new skippers is "why do I get two grayed out
circles when I go to the RADAR screen?" Simply stated, it's Silent Hunter
doing its best to recreate the historical period you happen to be in at the
time. If you're commanding a S-Class boat in Dec of 1942 then you won't have
some of the neat new technological equipment that became available as the war
actually progressed. As you continue on in the career mode, you'll find that
these items become available only during the actual time frame of the war. For
example, you're not going to be able to command a Gato Class submarine in
January of 1942 . . . there simply weren't any at that time. The table below
lists the equipment that you will receive throughout the campaign:
|
Item Name |
Use |
Date
Available |
|
A-Scope |
Surface search |
December 1941 |
|
SD-Radar |
Air search |
January 1942 |
|
SJ-Radar |
Surface
search |
August
1942 |
|
Improved SJ-Radar |
Surface search |
December 1942 |
|
PPI Radar Scope |
Surface
search |
September 1943 |
|
APR-1 Radar detector |
Surface scan |
May 1944 |
|
Batyhermograph |
Detect
thermal layers |
March
1943 |
TECH
INFO
I am by
no stretch of the imagination, any good at the tech stuff. I have
included the information below as a guideline just in case you are
having any technical difficulties with Silent Hunter. The following
information has been taken directly from the Silent Hunter Data book as
provided by SSI. If you are encountering any problems getting SH to run
correctly, refer to the stats below and make sure that you have the
necessary software installed on your system. Most of the challenges in
getting SH to run correctly seem to stem from system configurations .
.
. which is usually easy enough to fix. You just have to know how to
tweak it properly. But don't go by me - I have a tough enough time just
figuring out how to turn my computer on. The best places to find tech
support will be at either
SUBSIM Review (You'll find highly
detailed answers in a section devoted to the subject of tech support for
just about every sub sim ever made as well as a very helpful message
board) or swing by the SubSoWesPac
Silent Hunter Forum and post your question. I can almost guarantee
that you'll find someone there that can handle even the toughest
challenge.
SYSTEM REQUIREMENTS:
-
486
DX / 66 MHz IBM PC or compatible
-
8 MB
of RAM
-
MS-DOS 5.0 - 6.22
-
An
uncompressed Hard Drive with 35 MB free for small install
-
A 1
MB SVGA graphics card with a color SVGA monitor
-
A 2X
speed CD-ROM drive (350 ms acess and 300kb transfer rate)
-
A
100% Microsoft or Logitech compatible mouse
-
Microsoft mouse driver version 9.0 or higher, or Logitech mouse
driver 6.24 or higher.
-
500,000 bytes of free BASE RAM
-
6,900,00 bytes of FREE XMS
Users with 8
MB systems who have TSR (Terminate and Stay Resident) files loaded high
including RAM caches such as "smartdrive" may have to create a boot disk
to run SILENT HUNTER.
If you get the
following error when you begin the game: "Failed to Init Heap", then you
must create a boot disk. (This error means that your computer doesn't have
enough XMS to run the game).
IMPORTANT
NOTE: For those of you with 8 Megabytes of RAM, when there are many ships,
contacts, and weapons being fired, in other words when things are getting
very exciting, some of the sound effects may not play to conserve memory.
Adding new features to Silent Hunter has made us push the very limits of 8
megabytes. The features added to Silent Hunter since V1.0 have enhanced
the simulation but the result is that there are now limitations on the
functionality and stability of the game when running with only 8 Megabytes
of RAM.
It is
strongly recommended that if you play Silent Hunter with large scenarios
that you consider upgrading your system to16 Megabytes of RAM or more.
If you are running at a high time compression and are trying to steer the
sub, fire torpedoes, or zoom in and out you may overwhelm the engine and
cause a slow down or crash. The function of time compression is to get the
sub into contact with enemy ships Time compression was NOT made to support
regular game play i.e. steering the ship, firing torpedoes, or zoom in and
out.
WINDOWS USERS:
If you run
SILENT HUNTER through a Windows environment, SILENT HUNTER may lock up
at random times and might run substantially slower. It is recommended
that you run the game in MS-DOS mode. If however you choose to run it in
Windows, make sure that no other applications are running, and your
screen saver is turned off. Running SH in Windows is NOT recommended
although it will run in both Windows 95 and 98 Operating Systems from
MS-DOS.
STARTING THE GAME:
-
Access
MS-DOS mode
-
Insert
the CD into the CD-ROM
-
Change
the current directory to the games directory - for example, to
change the default directory type CD\SILENT and press
enter.
-
Type
SH and press enter to start the game.
SAVING GAMES:
SILENT HUNTER
requires space on your hard drive for saved games and temporary files. You
need approximately 10,000 bytes free on your hard drive for each saved
game, after installation. To save a game, hit ALT o and select the SAVE
option.
VIDEO CARDS and VESA DRIVERS:
SILENT HUNTER
is supported by the following video cards:
If you are
experiencing any problem with your video / VESA driver, type SH/V
at the command line, rather then SH. This enables a universal VESA
driver which is compatible with the video cards listed above.
MOUSE SETUP:
If your mouse
is not functioning, you should make sure that your driver has been loaded
for use with DOS based programs. Windows and other programs have built in
mouse drivers that do not function outside of that environment. Loading a
mouse driver may be as simple as typing in MOUSE (and pressing
enter). before starting the game. Since the command differs from mouse to
mouse, you may need to consult your mouse users guide for the location and
name of your particular driver software.
If your mouse
is acting erratically, it may be due to older driver versions, or it may
not be Microsoft or Logitech compatible. Check with the manufacturer to
see if there is an updated driver available.
SOUND CARDS:
The following
sound cards are supported:
SH on
Windows XP
YES!!! Silent Hunter can be configured to
run on WinXP. Many thanks to Don Wells for developing the "How-to"
procedures in an easy to follow format.
WinXP users look here: Running
Silent Hunter on
Windows XP


BATTLE STATIONS
|
Silent Hunter
Commander's Edition |
|